Designer's journal
Three Trees, One Forest: Finding the Core Metap...
Why exactly three trees? How white, red, and brown became Beech, Mahogany, and Wild Nut. The story behind SUPERA’s forest metaphor and its 3D strategy unfolds here.
Three Trees, One Forest: Finding the Core Metap...
Why exactly three trees? How white, red, and brown became Beech, Mahogany, and Wild Nut. The story behind SUPERA’s forest metaphor and its 3D strategy unfolds here.
Finding the Right Symbol: From Myth to Game Design
Discover how myth and geometry came together in SUPERA’s design.
Finding the Right Symbol: From Myth to Game Design
Discover how myth and geometry came together in SUPERA’s design.
The Challenge Within: Packing SUPERA Back into ...
SUPERA is a puzzle before, during, and even after play: can you fit every piece back in the box?
The Challenge Within: Packing SUPERA Back into ...
SUPERA is a puzzle before, during, and even after play: can you fit every piece back in the box?
Bringing Generations to the Table with SUPERA
From tiny hands to seasoned gamers: SUPERA connects generations at the table.
Bringing Generations to the Table with SUPERA
From tiny hands to seasoned gamers: SUPERA connects generations at the table.
SUPERA Meets Strangers: The First Public Test
Players of all ages explored towers, strategy, and the thrill of collapse.
SUPERA Meets Strangers: The First Public Test
Players of all ages explored towers, strategy, and the thrill of collapse.
From Prototype to Party Game: First Social Tests
Strategy, laughter, and collapse—early playtests revealed what makes SUPERA fun.
From Prototype to Party Game: First Social Tests
Strategy, laughter, and collapse—early playtests revealed what makes SUPERA fun.