first-public-testing-of-the-supera-balancing-tower-building-game

SUPERA Meets Strangers: The First Public Test

I brought SUPERA to a board game convention, exposing the game to experienced players and curious families alike. The second prototype, functional but far from polished, was met with excitement.

Young players, parents, and strangers all engaged. Even solo mode attracted interest, showing that the 3D puzzle aspect was meaningful beyond multiplayer play. Witnessing people of all ages approach the game differently yet enjoy it equally reinforced my belief: SUPERA is truly intergenerational and accessible.

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