Two days after assembling the prototype, I invited friends to play. Without rules, without polished aesthetics, just the raw cubes. The results were encouraging: the game held attention, sparked strategy discussions, and everyone laughed when towers wobbled or fell.
Their feedback was invaluable. Even highly experienced board gamers, or young children, found themselves immersed. Ideas for rules, improvements, and color distinctions emerged naturally. It was a reminder: playtesting with others teaches more than any solo prototyping session could.