SUPERA

Three Trees. One Forest. Reach Higher.

A beautifully crafted 3D tower-building game of balance, ambition, and quiet tension. SUPERA is a smart, family-friendly party game where players build upward, compete gently, and discover how far their tree can grow before the forest pushes back.

What is SUPERA?

SUPERA is a competitive tabletop game built around a simple but demanding idea:
only one tree can rise highest — without bringing the forest down.

Players take turns placing wooden elements onto a shared structure.
Each move changes the balance.
Each decision matters.

Easy to learn, difficult to master, SUPERA rewards calm hands, spatial thinking, and thoughtful risk-taking.

Quick facts:

  • 2–6 players (also playable solo)
  • 15–30 minutes
  • No complex rules
  • Endless replayability
  • Designed for all generations

Three Trees. One Forest.

SUPERA is built around three competing trees:

White – Beech

Red – Mahogany

Brown – Wild Nut

The number is not symbolic by chance.
The game’s structure is formed by three perpendicular, tilted planes, making three competitors not just natural — but necessary.

The trees grow together, lean on the same structure, and share the same risks.
Victory is individual, but stability is collective.

This balance is the heart of SUPERA.

Designed to Endure

SUPERA is made from solid wood and packed in a precision-designed metal container.
Every piece has a place.

In solo mode, the challenge continues after the last move:
can you pack the entire game back perfectly?

There is no room for error.
Everything fits — or it doesn’t.

This is not decoration.
It is part of the game.

Simple Rules. Deep Play.

There are no cards to read.
No numbers to track.
No screens involved.

What matters is:

Balance

Foresight

Courage at the right moment

SUPERA invites beginners in — and keeps experienced players engaged.

A Game Grown Slowly

It grew through prototypes, mistakes, playtests, and long conversations around real tables.

In the Designer’s Journal, you can follow the journey:

Read more